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SquirlRuler's avatar SquirlRuler's Checklist Guide
5/10
Difficulty
1 x
Playthroughs
500
Hours
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Summary
No missables in guide
No trophies are known to be buggy or glitchy
Trophies are auto-poppable: PS4 -> PS5
Cross Buy available: PS5, PS4
Monsters

This section will be used for Monster Crowns and Scrolls. Each Monster needs a Gold Small Crown and a Gold Large Crown. You also have to kill each monster 10 times to unlock a scroll to purchase from the merchant. The noted sizes are the sizes I have achieved the crown with. Your sizes may vary. You do need to complete all Base Game Crowns in order to pop the SunRise Crown Trophies.

The following trophies are for earning all the crowns:

imageMini Crown Plaque imageGold Crown Plaque imageMiniature Crown Shield imageGold Crown Shield

Monster Name

Checklist

Great Izuchi

  • 100% : Event MR1* Rookie Hunters Welcome

  • 10% : MR1* Reap What You Saw

Great Baggi

  • 100%: Event MR1* Rookie Hunters Welcome

  • 10%: BRRRR Plus ZZZzzz Equals?

Kulu-Ya-Ku

  • 10%: MR1* Need a Hunter, ASAP!

  • 100%: Event MR1* Harvest Boon

Great Wroggi

  • 100%: MR1* [REDACTED]

  • 100%: MR1* [REDACTED]

Arzuros

  • 100%: MR1* Catnap Ruined

  • 100%: MR1* Catnap Ruined

Lagombi

  • 100%: Event HR4* The Tiniest Snowbaron!

  • 100%: Event MR1* Harvest Boon

Volvidon

  • 100%: Event MR1* Rookie Hunters Welcome

  • 10%: MR1* The Red Rolling Terror

  •  

Aknosom

  • 100%: Event HR5* Dastardly Vile Aknosom Trio

  • 100%: Event HR5* Dastardly Vile Aknosom Trio

Royal Ludroth

  • 6%: MR1* You Had Me at Poofy

  • 10%: MR1* You Had Me at Poofy

Barroth

  • 6%: MR1* Barroth to a Great Start

  • 10%: MR1* Barroth to a Great Start

Daimyo Hermitaur

  • 100%: M1* Quest Supply Line Shell Game

  • 100%: M1* Quest Supply Line Shell Game

Khezu

  • 100%: MR2* In Pursuit of the Khezuit

  • 100%: MR2* In Pursuit of the Khezuit

Tetranadon

  • 6%: MR1* Tetranadon Blockade

  • 100%: Event HR5* Wrestle with Pain

Bishaten

  • 100%: Event HR6* Nothing to Sneeze At!

  • 100%: Event HR6* Nothing to Sneeze At!

Blood Orange Bishaten 

  • 100%: MR2* Pinecone Pelting Panic

  • 100%: MR2* Pinecone Melting Panic

Pukei-Pukei

  • 6%: MR2* Poison Drops in the Sand

  • 10%: MR2* Poison Drops in the Sand

Jyuratodus

  • 100%: Event MR2* A Fire to Jyuratodouse

  • 100%: Event MR2* A Fire to Jyuratodouse

  • Note: The Event quest has 3 Jyuratodus, but only requires one kill to complete. Find the size you want and kill that one.

Basarios

  • 100%: Follower MR3* Basarios Buzzkill

  • 100%: Follower MR3* Basarios Buzzkill

Somnacanth

  • 100%: Event MR6* Premarital Socks

  • 10%: MR2* Somnacanth Sleep Aid

Aurora Somnacanth

  • 100%: Event MR6* Premarital Socks

  • 10%: MR3* Keep it Busy

Rathian

  • 100%: Event MR4* Forbidden Waltz

  • 10%: MR2* The Queen's Garden

Barioth

  • 6%: MR3*  White Knight Vs. New Knight

  • 10%: MR3* White Knight Vs. New Knight

Tobi-Kadachi

  • 6%: MR2* Rumble in the Jungle

  • 10%: MR2* Rumble in the Jungle

Magnamalo

  • 100%: Event MR6* Flagship Fight

  • 100%: Event HR7* Blazin' Soul of a Warrior

Anjanath

  • 6%: MR2* Provoking an Anjanath's Wrath

  • 10%: MR2* Provoking an Anjanath's Wrath

Nargacuga

  • 14%: Event HR7* Super Shady Look-alike

  • 100%: MR3* Shady Activity

Mizutsune

  • 100%: Event MR6* Dance of the Cherry Blossoms

  • 100%: Event MR6* Dance of the Cherry Blossoms

Goss Harag

  • 6%: MR3* Oh, My Garsh Harag

  • 100%: Event MR6* Advanced: Carnival Carnage

Garangolm

  • 100%: Support Survey Operation Double Garangolm

  • 100%: Support Survey Operation Double Garangolm

Shogun Ceanataur

  • 6%: MR3* My Ceanataur Gently Weeps

  • 10%: MR3* My Ceanataur Gently Weeps

Rathalos

  • 6%: MR4* King of the Crumbling Castle

  • 100%: Event MR4* Forbidden Waltz

Almudron

  • 6%: MR3* Trial of the Almudron

  • 10%: MR3* Trial of the Almudron

Magna Almudron

  • 6%: MR4* Hot Mud in Your Eye

  • 100%: Event MR4* Hell's Jingle Bells

Zinorge

  • 100%: Event MR4* Twin Sparks in the Dark

  • 100%: Event MR4* Twin Sparks in the Dark

Lunagaron

  • 100%: Event MR4* Freezing Fangs

  • 100%: Event MR4* Freezing Fangs

Astalos

  • 100%: Event MR4* Flash of Inspiration

  • 10%: MR4* In Search of the Doctor

Espinas

  • 6%: MR4* A Slumbering Jungle Espinas

  • 10%: MR4* A Slumbering Jungle Espinas

Gore Magala

  • 6%: MR4* Dark Wings, Dark Work

  • 12%: Event MR5* Roar of the Black Eclipse

Seregios

  • 6%: MR4* A Thousand Scales of Dread

  • 10%: MR4* A Thousand Scales of Dread

Tigrex

  • 100%: MR5* Seismic Scares

  • 100%: MR5* Seismic Scares

Diablos

  • 100%: MR4* Monju Mashup!

  • 100%: MR4* Monju Mashup!

Rakna-Kadaki

  • 6%: MR3* A Sandy Spider Nest

  • 10%: MR3* A Sandy Spider Nest

Pyre Rakna-Kadaki

  • 6%: MR4* A Mighty Need

  • 100%: Event MR4* Noisy Neighbors

Kushala Daora

  • 6%: MR5* Storm of The Kushala Daora

  • 10%: MR5* Storm of The Kushala Daora

Chameleos

  • 6%: MR5* Leave No Trace Behind

  • 10%: MR5* Leave No Trace Behind

Teostra

  • 12%: HR7* Advanced: Of Storm and Fire

  • 10%: MR5* Burn Brighter Than the Sun

Malzeno

  • 100%: Event MR6* Flagship Fight

  • 12%: MR6* Advanced: Resplendent Silver

Shagaru Magala

  • 6%: MR5* Dark Citadel, White Wheel

  • 100%: Event MR6* Brightly Shining Disaster

Rajang

  • 100%: MR6* The Ultimate Fight?

  • 100%: MR6* The Ultimate Fight?

Furious Rajang

  • 100%: Event MR6* Dual Threat: Revelry of Destruction

  • 100%: Event MR6* Dual Threat: Revelry of Destruction

Bazelgeuse

  • 100%: MR6* Bested by Bazelgeuse

  • 100%: MR6* Bested by Bazelgeuse

Wind Serpent Ibushi

Thunder Serpent Narwa

Crimson Glow Valstrax

  • 6%: MR6* Mysterious Glow

  • 100%: Event HR7* Advanced: Crimson Calamity

Apex Arzuros

  • 7%: HR7* The Avaricious Apex Arzuros

  • 100%: Event HR7* Apex Arzuros Emergency

Apex Rathian

  • 4%: HR7* The Graceful Apex Rathian

  • 100%: Event HR7* Apex Rathian Emergency

Apex Mizutsune

  • 10%: HR7* Advanced: Those Crowned Apex

  • 100%: Event HR7* Heart of Rivalry

Apex Rathalos

  • 12%: HR7* Advanced: Those Crowned Apex

  • 100%: Event HR7* Apex Rathalos Emergency

Apex Diablos

  • 100%: Event HR7* Diablos Deception

  • 100%: Event HR7* Diablos Deception

Apex Zinorge

  • 12%: HR7* Advanced: Those Crowned Apex

  • 100%: Event HR7* Heart of Rivalry

Camps

To unlock sub-camps, you need to find the camp on the map. When you return from your current quest, you will have a notification that someone wants to talk to you. Talk to them, complete their request and the camp will unlock.

Camp Locations

Location NameLocation MapLocation EntranceUnlock Requirements
Complete Kagero's quest: Shire Ruins Sub-Camp Security.  
Complete Kagero's quest: Frost Islands Sub-Camp Security. 
Complete Kagero's quest: Frost Islands Sub-Camp Materials. 
Complete Kagero's quest: Sandy Plains Sub-Camp Security. 
Complete Kagero's quest: Sandy Plains Sub-Camp Materials. 
Complete Kagero's quest: Flooded Forests Sub-Camp Security. 
Complete Kagero's quest: Lava Caverns Sub-Camp Security. 
Complete Kagero's quest: Lava Caverns Sub-Camp Materials. 

Complete Oboro's quest: Jungle Sub-Camp Security.  

Note: This camp is fairly hard to find. Starting at the north beach, look south towards the cliff face. You will see 3 Golden Spiribugs that lead to a little cave on the cliff face. Follow the path to the camp.

Complete Oboro's quest: Citadel Sub-Camp Security.

Note: This camp is fairly hard to find. Starting on the east path heading to Area 6, you will see a path on the right, heading east. Follow this path up and eventually you will come across the camp on the left.

Relics

Relics are little notes from the past. There are 12 relics in each area, 10 for a little story and 2 for the Rampage story.

The following trophies will be earned once all the relics are found:

imageAntique BookmarkimageImmaculate Bookmark

Shire Ruins

Relic

Relic Map

Relic Area Location

Notes

Near the 4 on the main map, there is a Great Wirebug that you can double hop to get part way up the mountain. From there, jump the gap west and follow the path all the way up the mountain.
This one is hard to see as it is down a level when you are at the top.
From the sub-camp, go to the next ridge and head up.
This one is tucked into the wall. You will need to go up the wall to find it.
From Relic #3, follow the ridge West until you find a wooden bridge. Cross it and it's right there.
In between areas 7 and 8, there is a path going south. At the start of the path, there is a wooden gate. When facing the gate and facing south, turn left and climb the wall.
Starting area 1, climb the hill in the west until you get to the huge tree at the top. Follow the fork right and carefully continue until you get to the relic. If you fall, there is a wirebug to the north that gets you fairly close to the top again.
Starting North of area 5, look at the cliff face for a cave. It's really hard to see, but the entrance is circled in the image.
This one is hidden in the grass, so get to choppin'.
At the top of this area is an old hut. Go to the Northwest corner of the hut and look down to find a ledge you can jump to.
Just above the 4, there is a Great Wirebug that you can launch yourself, then again in mid air. You will be on a building. Carefully climb down and head to the south wall to find the relic.
From the previous relic, head to the upper area of Area 3, where the other cats are. You will see a tree growing over the below path. Carefully make your way up the tree to find the relic.

Frost Islands

RelicRelic MapRelic Area LocationNotes
In the middle of section 7, there is a little island. Climb to the top and it's in front of the building.
Just east of the main camp, there are a bunch of trees. Find the big one in the middle and carefully climb up it. There will be two wall-climb sections before you get to it.
In area 4, there is a cliff on the south side of the nearly perfect grey square. Look up and climb to find the relic.
Just north of area 4, you will see the blue/grey section. Along the south east  corner of the blue section, you will see a little cave. Follow along it to find the relic.
In area 5, there is a little section north of the main water area. Climb up to about the middle section and look for a camp of the wild cats. You will see a snow-cat-man. Place a bomb next to it (you may get lucky with a bomb in the junk area nearby) and blow it up to reveal the relic.
In area 8, there is an abandoned ship. Climb to the top to find the relic. There is a net on the south side of the mast so you don't have to wirebug/climb up.
There are two ways to enter this area, so once you are in, go to the west side of the inner cave and look up. The relic is on a ledge.
In area 5, climb the east cliff to the middle section. Run around until you are on the east side. Facing west, is a cave opening leading to the relic.
This one is a bit difficult to get to. Starting in area 9, look up to view two tall ice mountains. There will be ropes hanging between the two. Climb up the wall in front of the right side mountain, then head west until you are against an ice wall you can't climb. Continue running a little farther back and you can wirebug up with only two bugs. There will be a climbable wall there, run up it, then wirebug twice to the left to hopefully land on the upper ledge with the relic. Don't jump off from here if you are going for relic #10!
From relic #9, carefully drop down to the ledge below. If you don't make it, follow #9 until the second wall climb. Instead of wall climbing, wirebug twice to the left to reach the ledge. There will be a little cave that you can follow (there is a recon point in the middle of the cave). At the end of the cave is a Great Wirebug. Use this to launch yourself in the giant crater. You want to get on the rim, where the wooden arches are. Try to use your wirebugs to land on the rim so you don't have to climb all the way back. 
Starting at Sub Camp 2, climb the west wall and head northwest. You will wirebug over the gap to find the relic on the west side of a tree.
Coming from Area 3, start wall climbing on the west side of the path. Once at the top, run until you are on the west side of the mountain. You will find a Great Wirebug. Use it to launch yourself near the relic.

Flooded Forest

RelicRelic MapRelic Area LocationNotes
Above the Main Camp, go up a couple times and the relic is chilling by a tree.
On the exposed roots above the 4. I found it easier to drop down onto the roots instead of wall climbing and trying to land on them.
In the middle landing of the pyramid, wirebug up through the hole. I ran up the wall then wirebugged up.
In the grass between areas 10 and 11.
In the underground area 4, there is a little side cave that contains the relic.
In Area 12, there is a ledge on the east cliff. Wirebugs and wall climb up to it.
This is around the corner of the Sub Camp. Exit the camp south, vertically run along the wall west, then wirebug to a platform with the Relic.
At the very top of the pyramid, there is a door you can use a barrel to open. To get to the top, from the landing where Relic #3 was, use Wirebugs and wall climbing to make it to the top. There is a stamina bug at the base of the pyramid, as well as an additional wirebug.
Above the Main Camp, there is a tunnel going to area 13. Halfway through there is a small off shoot to the left. The relic is inside. 
You need to have three wirebugs in order to get yourself to the top of area 7. The Relic is in the back next to the Shell.
When at the base of the pyramid, wall climb/wirebug over the north stair wall to find the relic.
This one is a bit tricky to find. Starting at Sub Camp 1, head north to the water area. Look up to find a cave in the cliff facing. There will be two small bushes that you can see to mark the entrance. 

Sandy Plains

RelicRelic MapRelic Area LocationNotes
This relic is down a level. If you go there from the Main Camp, when you get to the area, drop down and you will find it.
From the Main Camp, jump all the way down to find the relic in a shallow cave.
In the south part of area 5, there is a cliff facing north. 
This relic is hidden under the grass. Cut it down to reveal it.
Northwest of Area 8, there is a stone bridge with the relic at the end.
From Sub Camp 2, go south until you go underground. There is a little ledge on the east wall that you need to climb up to.
This is in the ruined building right above Sub Camp 1.
Starting at Sub Camp 2, head to Area 4. There will be a trench going north to south. Standing on the west side, look down for a little area you can jump to that has the relic.
In the underground area east of Area 12, there are some ruins that are built into the wall. Go through the door and turn right to find the relic.
At the top of Area 12, there is a little island area. In the middle there is a wall. Look behind it for the relic.
Starting at Sub Camp 2, head north until you can drop to the area below. Go southwest until you see a cave to enter and find the relic.
Starting at the Main Camp, go north a bit until you can wirebug to the area above the camp. Then head all the way south until you find the relic near a tree.

Lava Caverns

RelicRelic MapRelic Area LocationNotes
Just north of the Main Camp, you can find the relic on the west side of the camp entrance. 
In area 4, another tree climbing relic.
Starting at Sub Camp 2, head east and follow the cliff until you can see a ledge on the other side. Jump over to get the relic.
In the south part of Area 14, there is a pillar you can jump to with the relic on top.
This one is a little difficult to get to.  Starting at Sub Camp 1, head south then u-turn to head north and slide down. When you hit the ledge, you will see shining mining nodes, you want to wirebug here before you fall too far down. If you don't make it, you can get a third wirebug at the bottom and fling yourself back up.
The relic is on top of one of the pillars in Area 8.
Starting at Sub Camp 1, head south and follow the path slightly east and go around until you find a climbable wall. There will be a cave entrance to the right of it. Walk inside and wall climb to the left to find ledge with the relic.
Starting at Sub Camp 2, head northwest to a group of rocks to find the relic.
Starting at Sub Camp 2, go just south to the broken bridge. It is under the south portion. I found it easier to jump over the bridge and walk around than trying to land on the ledge.
Just north of Area 1, there is a staircase facing north heading down. At the end there is a little opening. Enter it and follow it to find the relic.
Starting at Sub Camp 2, go west to the cliff edge and head south. Look down for a ledge to jump to.
The path between Area 11 and 14 there is a little cave in the north wall. Enter it, and look up to find a little cave. Wall run up to it. Follow the path until you come to an open area. Turn west and follow it to the end to find the Relic.

Jungle

RelicRelic MapRelic Area LocationNotes
Just west of the Main Camp and around the bend is a little cave. Run along until you find the relic.
In the center of area 7, there is a hollowed out tree with the relic inside.
In the north section of area 7, there are roots making bridges. Find the root that is arching (shown) and look for the platform northwest of it. Wirebug to it.
In area 10, run behind the building to find the relic.
In the northwest corner of the map, you will run along the beach next to the cliff. When you get to the northern most part of the area, start looking for a cave to wallrun to.
In the middle of the path from area 2 to 3, you will have walls on either side. Climb the north ones to find some grass hiding the relic.
When on the 7 in area 7, head west a little bit until you can go down a level. Make sure to not go into the hole. On the north side of the hole, there is a little alcove that you can wirebug/wall climb to.
Starting in Area 3, climb up the southeast cliff. You are looking for a landing (it's part of the main path that circles that top area) with some chopable grass hiding a little cave. Follow the cave until you get to a fishing area. You will see the vine wall, the relic is to the left the vine wall.
This one is tough to get to. It's at the top of the tree in the center of the map. Make sure to bring a GustCrab. At the northwest base of the tree, there is a rock you can wall climb. Once you jump, wirebug over to a mushroom that you can land on. Use the gustcrab to fly up and then you can get onto the top. 
On the south spot of the grey rock in area 1, use a bomb (as shown) to blow up the rock pile. Inside, there will be a Great Wirebug. When you use it, you will need to chain it 2 more times to fly across the map to an island in the northwest corner to find the relic.

Citadel

RelicRelic MapRelic Area LocationNotes
Where the canal bends away from area 3, there is a little cave where you can run to this relic.
Starting in the Sub Camp, make your way south looking for a relic on a ledge.
In area 14, there is a gate you can pass through. Climb up the northern one to a landing pretty high up to get the relic. A Gustcrab is useful here.
Just north of the bridge crossing the canal, on the west bank is a red door (shown). Use a bomb to blow it up to get your relic.
In area 6, there is a little ice outcropping with the relic. 
This one is at the top of the wall. A combination of wirebugs and wall climbing can get you there. Using a Gustcrab is helpful here as well.
The path from area 8 to area 5 there is a cave on the south side. Go in then go right, then left. You should see a gap where a bridge used to be. Wirebug across and get your relic.
Just below the 12 in area 12, there is a slanted tower with the relic on top.
There is a hollow tree in the south section you can wirebug into. There is an additional wirebug in the area, so shouldn't be too difficult getting in.
Starting at the Sub Camp, there is a little cave in the northwest. Follow it to the end for the relic.
Quests

Village Quests

Key Quest
Key Quest
Key Quest
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
Request imageChef's Trusty Tools
 
 
 
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
Request imageChef's Trusty Tools
 
 
 
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest

Upon Completion: imageAncestral Blade

imageChef's Trusty Tools

Request imageChef's Trusty Tools
 
 
 
 
 
 
 
 
 
 

Finish Thunder Serpent Narwa 7* Hub Quest (Serpent Goddess of Thunder) to unlock.

imageFan of Ascendancy

Hub Quests: Low Rank

Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
 
 
 
 
 
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
 
 
 

Hub Quests: High Rank

Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
imageChef's Trusty Tools
imageChef's Trusty Tools
imageMaster's Black Belt
imageMaster's Black Belt
imageMaster's Black Belt
 
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
imageMaster's Black Belt
imageMaster's Black Belt
imageMaster's Black Belt
imageMaster's Black Belt
imageMaster's Black Belt
 
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
 
imageChef's Trusty Tools
imageMaster's Black Belt
imageMaster's Black Belt
imageMaster's Black Belt
imageMaster's Black Belt
imageMaster's Black Belt
 
 
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
Key Quest
imageChef's Trusty Tools
Upon Completion: imageCalamity Conqueror Scroll
imageChef's Trusty Tools
 
 
 
 
 
 
 
 
 
 
 
 
 
Unlock: Complete an Apex Arzuros Rampage
Unlock: Complete an Apex Rathian Rampage
Unlock: Complete an Apex Mizutsune Rampage
 
 
 
 
 
 
 
Unlock: Complete an Apex Rathalos Rampage
Unlock: Complete an Apex Diablos Rampage
Unlock: Complete an Apex Zinogre Rampage
 
 
 
 
 
 
Unlock: Complete Apex Mizutsune, Apex Rathalos, and Apex Zinorge solo quests, along with all Advanced quests.
Great Wirebugs
Endemic Life

The following trophies will be earned once all animals are photographed:
imageCopper Ecologist's AwardimageSilver Ecologist's Award imageGold Ecologist's Award imageNatural Picture Frame

AnimalMapImageNotes

Type: Permabuffer

Location: All

Type: Permabuffer

Location: All

Type: Permabuffer

Location: All

Type: Permabuffer

Location: All

Type: Permabuffer

Location: Arena/Rampage

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands, Sandy Plains, Citadel, Jungle

Type: Hunting Helper

Location: Sandy Plains, Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Frost Islands, Sandy Plains, Flooded Forest, Citadel, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands, Sandy Plains, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Sandy Plains, Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands, Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands, Sandy Plains, Flooded Forest, Citadel, Jungle

Type: Hunting Helper

Location: All

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands, Sandy Plains, Flooded Forest, Citadel, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands,Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: All

Type: Hunting Helper

Location: Shrine Ruins

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands, Sandy Plains, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Shrine Ruins, Frost Islands, Sandy Plains, Citadel, Jungle

 

Type: Hunting Helper

Location: Shrine Ruins, Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Sandy Plains, Lava Caverns, Citadel, Jungle

Type: Hunting Helper

Location: Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Temp Buffer

Location: All

Type: Temp Buffer

Location: All

Type: Temp Buffer

Location: All

Type: Temp Buffer

Location: All

Type: Temp Buffer

Location: All

Type: Temp Buffer

Location: All

Type: Temp Buffer

Location: All

Type: Temp Buffer

Location: Shrine Ruins, Sandy Plains, Flooded Forest, Lava Caverns, Citadel, Jungle

Type: Temp Buffer

Location: Frost Islands

Type: Temp Buffer

Location: Frost Islands

Type: Temp Buffer

Location: Frost Islands

Type: Temp Buffer

Location: Frost Islands

Time: Night

This one is a rare spawn. Others have reported it spawning in Area 10. It spawned in Area 12 for me. This is a limited time creature, so make sure you get it's picture when you start the mission or it may leave before you can get to it. If it doesn't show when you load, just reload the mission until it does.

Type: Ensnaring Life

Location: Shrine Ruins, Sandy Plains, Jungle

Type: Ensnaring Life

Location: Frost Islands, Flooded Forest, Sandy Plains, Jungle

Type: Ensnaring Life

Location: Sandy Plains

 

Type: Ensnaring Life

Location: Jungle

Type: Ensnaring Life

Location: Flooded Forest

To get these to show, you need to use the bait found in the box at the start of the mission. Look for jumping fish and place the bait there. Back up and after a few seconds they will frenzy like shown.

Type: Ensnaring Life

Location: Lava Caverns

Type: Ensnaring Life

Location: All

Type: Ensnaring Life

Location: Jungle

Type: Ensnaring Life

Location: Citadel

Type: Crafty Creature

Location: All

This creature shows up randomly. Keep an eye out while running about to find them.

Type: Crafty Creature

Location: All

This creature shows up randomly. Keep an eye out while running about to find them.

Type: Crafty Creature

Location: All

This creature shows up randomly. Keep an eye out while running about to find them.

Type: Lucky Life

Location: All

These randomly will show up during quests. You will get a little notification on the screen. Go to the icon and snap a picture. Be quick; they will fly away around the map every minute or so.

 

Type: Lucky Life

Location: All

These randomly will show up during quests. You will get a little notification on the screen. Go to the icon and snap a picture. Be quick; they will fly away around the map every minute or so.

Type: Rare Creature

Location: Shrine Ruins

Time: Night

This is a rare spawn. You can find it at the top of the arch in Area 5. Coming from the south, use the double Great Wirebug to get on a house, then jump across. Run through the arch, turn around and it is on the top.

Type: Rare Creature

Location: Sandy Plains

Time: Night

This is a rare spawn. You can get a good view of it from the top of the ship. Go there at the beginning of the night and it will appear.

Type: Rare Creature

Location: Sandy Plains

Time: Day

 

Type: Rare Creature

Location: Flooded Forest

Time: Day

Starting at the west pyramid face, go up a level. Then run around to the east face. There is an opening about halfway between mid level and the bottom level. Go in, and the creature is there.

 

Type: Rare Creature

Location: Sandy Plains

Time: Dawn

This is in the little cave at the north of Area 14. Once you get through the tunnel, turn left, and wirebug up to the cliff. Start the mission at night and wait until dawn (10-20 minutes) and he will show up.

Type: Rare Creature

Location: Jungle

Time: Day

 

Type: Rare Creature

Location: Citadel

Time: Dusk

If you go to where you found Relic #2, look west and up, and wirebug up to the platform. He shows up at Dusk, so go on the quest during daytime and wait on the platform for him to show.

Type: Other

Location: All

Type: Other

Location: Shrine Ruins, Frost Islands, Sandy Plains, Flooded Forest, Lava Caverns

These only show up in Low Rank quests.

Type: Other

Location: All

These only show up in High Rank or Master Rank quests.

Fishing
Decorations and Scrolls